Once you factor in machine gun-wielding robot guards, things can get very complex. These liquids are termed repulsion, propulsion and conversion, and respectively allow Chell to hugely increase speed, jumping ability, or create white surfaces on which she can make a portal. The genius part of this is that the momentum of whatever passes through the portal is maintained on the other side, so leaping from a great height into a portal placed at floor level means you can rocket at great speed out of one placed high on a wall.Īllied to this hugely enjoyable method of transportation are several new ways to affect your environment inventions that range from hard-light bridges which can be manipulated with portals, to the various gloopy gels that abound in later levels. Objects can also be placed or thrown into them. Once created, Chell can pass through these portals, thereby enabling her to bypass obstacles or get to areas inaccessible by virtue of being too high to reach. Firing at a flat white surface creates one end of a portal, that is completed by creating another on a similarly white flat surface. Getting the hang of creating portals is the key to advancing through rooms, with lateral thinking being absolutely vital. Massive sequel: The original Portal was named 2007's Game of the Year by over 30 publications worldwide.Portal 2 is one of those rare things - a sequel that builds on the successes of its predecessor, and manages to surpass it on just about every level.Advanced physics: Allows for the creation of a whole new range of interesting challenges, producing a much larger but not harder game.Complete two-person co-op: Multiplayer game featuring its own dedicated story, characters, and gameplay.
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